
Layered Metropolis: This is what Multi-Level Platforms allow you to do.Jack-of-All-Stats: Frigates, Ion Frigates, Cruisers, and Heavy Cruisers.
Justified, since "Astro" refers to planets, moons, and asteroids, and there's no real short term for all of those.Insistent Terminology: They're not "Planets" or "Worlds" they're "Astros".Heavy Bombers and Ion Bombers even more so. The Federation: The United Colonies seem to be meant to evoke this, if their logo ◊ is anything to go by.Faster-Than-Light Travel: Two types: Warp Drive allows ships to travel between stars, albeit fairly slowly, while Jump Gates will speed up any ship that passes through them by 100%.From a gameplay perspective too, since their low Fertility makes them difficult to colonize. Death World: Volcanic, Lava, Toxic, and Radioactive Astros.The best you can hope to do is not to lose badly. Curb-Stomp Battle: If you try to fight the United Colonies, you will lose.Can be somewhat helped by application of Terraforming, Multi-Level Platforms, Orbital Bases, and Biosphere Modification. You definitely want to avoid it, though, since this means you can't build anything more on them. City Planet: This is what happens if you run out of Area on an Astro.Warp Drive can make the trip much faster, and Warp Units can even travel between Galaxies. Casual Interstellar Travel: For that, you need Stellar Drive, which can travel interstellar distances but is quite slow.
However, they can't travel between solar systems.
Casual Interplanetary Travel: All Units have InterDrive, which allows them to hop between planets fairly easily. Some of the biggest ships in the game could count as mobile Big Dumb Objects. Big Dumb Object: Planetary Rings (basically the Torus Aeternal). The Battlestar: Carriers, Fleet Carriers, and Frigates. Ironically, this means that the desolate rocks (Rocky, Cratered, Metallic) actually make the ideal bases while the earthlike Astros are nearly worthless. Well, while their high Fertility makes for good Research Bases, their low resources and Area makes them impractical for anything else. You would also think colonizing an Earthly or Oceanic Astro would be a good idea. What do you want? Planet-destroying superships? Your own personal Portal Network? A giant ring around your planet? Well, have fun getting all the necessary resources and waiting days for all that to build. Awesome, but Impractical: Pretty much all late-game things. But then again, in Real Life there are only a few asteroids in the Asteroid Belt that could support major settlements. Each Asteroid Belt only has one colonizable Asteroid in it (if any). Asteroid Thicket: Inverted, oddly enough. Asteroid Miners: Pretty much the only thing Asteroids are good for, since they have minuscule Area but high Metal, and are the only Astros other than Crystalline with significant amounts of Crystals. It can be quite fun to watch your pitiful little base grow into a Kardashev Scale-abusing interstellar empire, even if it does take frigging ages. Okay, it sounds really dull when you describe it that way, but there's actually a surprising amount of strategy involved, with the variety of ships and defenses, each with their own strengths and weaknesses, managing resources across a variety of planet types that can be colonized, and managing relations with other players, be it through trade, diplomacy, or war. Said battles involve sending fleets towards each other, while both sides losses are automatically calculated based on the size and composition of each fleet. Structures to do perform various tasks, Technologies to unlock new Structures, Technologies, Units, and Defenses, Defenses to protect your bases, and Units to fight battles for you. Most of the gameplay is basically clicking on things and waiting a while (like, a long while) for them to do things. It's a sort of a 4X strategy game, but with a Facebook-game like long term style, designed to be run in the background. Okay, let's see: Astro Empires is a Massive Multiplayer Online Game, playable in your browser and released all the way back in May 2006.